Shandalar: 30th Anniversary Edition - May Update
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Back with another monthly update on Shandalar: 30th Anniversary Edition. First bug report! Feydan reported it wasn't clear in the UI when creatures were marked to attack. I added a cool little animation when a creature is selected to attack.
Thanks to everyone sending bug reports and feedback. Please keep it coming.
Lots of little improvements this month, it's starting to feel more like a game instead of a tech demo. Now when I go to test something, I find myself actually playing through the game more. New game + difficulty screens, the AI is improving and you can fight the wizards! There's still a lot of work to do, but it feels good.
Highlights
- New game screens, with difficulty and color selection!
- Saves are grouped by play-through instead of showing all auto saves
- [beta] Wizard Castles are available! When you go to a castle it shows you the duel screen for the wizard. I'm still working on adding a dungeon to the castles.
- Random enemies scale better - before any random enemy could show up, now the longer you play the harder the enemies get
- Better Mulligan - uses London Mulligan rules (can always mulligan, discard 1 card for each mulligan)
- AI is getting better, understands combat better now, still makes some obvious mistakes
Get It
Download from the Releases page or play it online.
Next Up
- Add dungeon exploration to wizard castles
- Keep improving AI